Jamstix 3 RC1 - Now Available

Use this forum for general discussions and questions about Jamstix
Ralph @ Rayzoon
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Jamstix 3 RC1 - Now Available

Post by Ralph @ Rayzoon »

This save while play block will be removed in the next Beta. We will have to use thread blocking though instead since playing alters the data to be saved. This means saving while playing can cause audio dropouts.
Ralph
Rayzoon Technologies LLC
Phil Fee
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Joined: Wed Mar 23, 2005 11:03 am

Jamstix 3 RC1 - Now Available

Post by Phil Fee »

Ralph [RZ] wrote:This save while play block will be removed in the next Beta. We will have to use thread blocking though instead since playing alters the data to be saved. This means saving while playing can cause audio dropouts.
This block hasn't bothered me particularly - I tend to think of stopping the transport as a sound precaution and I had guessed that the "compose on the fly" aspect of JS3 was probably involved. Perhaps we should have a "don't save while the genius is at work" sign instead ;-)

It is just that the habit of hitting Control+S every so often is so ingrained it is hardly a conscious decision.
soultime
Posts: 42
Joined: Sat Oct 07, 2006 8:29 am

Jamstix 3 RC1 - Now Available

Post by soultime »

RhythmicallyChallenged wrote:I [i:c91131917e]may[/i:c91131917e] have a new issue ... for example, when I open a project with JS3 beta A10, play around a bit, then, without saving, just do a "File | Quit". Any Cubase 5 users out there who've experienced difficulties if you quit Cubase while a JS3 project is still open?
not here. i can't save a song whilst jamstix is running but apart from that niggle - i'm liking jamsix 3 bigtime.

well done ralph.
venidominerocks
Posts: 15
Joined: Tue Sep 04, 2007 8:59 pm

Jamstix 3 RC1 - Now Available

Post by venidominerocks »

I'm testing out Beta 10 with the EnergyXT demo.

I had tried Jamstix 2 (a long while back) with EnergyXT but when the transport was started Jamstix 2 would never follow along. I think at the time I read in the Rayzoon EnergyXT forum that there was a bug with EnergyXT.

The transport issue seems to be fixed so that Jamstix 3 Beta 10 works fine.

The problem I'm having is that when I set the time signature to anything other than 4/4 and run the Wizard...Jamstix 3 is not picking up the time signature from EnergyXT.

Is this a problem with EnergyXT, Jamstix 3 or is it just me :)

I'd really like to use EnergyXT with Jamstix 3 when it comes out.
jast_
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Joined: Wed Dec 30, 2009 6:16 pm

Jamstix 3 RC1 - Now Available

Post by jast_ »

venidominerocks wrote:The problem I'm having is that when I set the time signature to anything other than 4/4 and run the Wizard...Jamstix 3 is not picking up the time signature from EnergyXT.
As far as I know, the VST plugin interface does not support time signature data. In other words, host and plugin can't share information about time signatures. Blame the folks at Steinberg who invented VST. ;)
Ralph @ Rayzoon
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Jamstix 3 RC1 - Now Available

Post by Ralph @ Rayzoon »

The VST spec DOES specify a method to transmit time signature data from the host to the plugin. If JS does not show the correct time sig, try 'Reset Song' in the song menu and, if it is still incorrect, inquire at the energyXT forum whether it sends time sig data to plugins.
Ralph
Rayzoon Technologies LLC
BitFlipper
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Jamstix 3 RC1 - Now Available

Post by BitFlipper »

Time signature is definitely in the VST spec. It is part of the [url=http://www.gersic.com/vstsdk/html/plug/2.0/VstTimeInfo.html]VstTimeInfo [/url]structure, which every host needs to implement. I will be surprised if there are any hosts that [b:2bb8032380]don't[/b:2bb8032380] implement this.
zerocrossing
Posts: 5
Joined: Wed Jun 20, 2007 11:49 pm

Jamstix 3 RC1 - Now Available

Post by zerocrossing »

Ralph [RZ] wrote:This save while play block will be removed in the next Beta. We will have to use thread blocking though instead since playing alters the data to be saved. This means saving while playing can cause audio dropouts.
That's nice. I wasn't sure if I should go ahead and upgrade because I'm constantly working on tracks and saving and as of now I get a crash in Live. I'm so used to that workflow. I could deal with an audio dropout like the old version but a crash is just bad.
Talvin
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Joined: Fri Dec 21, 2007 7:26 am

Jamstix 3 RC1 - Now Available

Post by Talvin »

Hi Ralph!

I was wondering if you could integrate some trigger functions, i.e. while Jamstix is playing space might trigger a break (just like in Groove Agent). I could also imagine different keys (e.g. 1-3) to make the selected drummer play different parts (verse, chorus...), which you could trigger "live".
Ralph @ Rayzoon
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Jamstix 3 RC1 - Now Available

Post by Ralph @ Rayzoon »

Talvin wrote: I was wondering if you could integrate some trigger functions, i.e. while Jamstix is playing space might trigger a break (just like in Groove Agent). I could also imagine different keys (e.g. 1-3) to make the selected drummer play different parts (verse, chorus...), which you could trigger "live".
Can all be done already. The 'Options' screen allows you to specify MIDI keys to trigger fills. You can also assign MIDI keys to parts in the song sheet and then trigger them when in Liveloop mode.
Ralph
Rayzoon Technologies LLC
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